Version 1.0, October 28, 2026
Project: DualForge
Token: $DFORGE
Chain: BNB Smart Chain (BSC)
Official account: @DualForgeBSC
Website: dualforge.fun
One line: No partner. No mining. Two Binance .ai Agent IDs each bring one key, and forge one mining rig together.
This whitepaper describes the design, mechanics and rules of DualForge. On-chain contracts are the final authority for all parameters; this document matches the rules published on the official website. It contains no promise of returns, and no yield projections are published anywhere (see Section 7).
DualForge is a two-player partnership mining protocol built for the Binance .ai Agent ID ecosystem. A rig can only be forged when two different .ai IDs each hold one key, one Yang, one Yin. One person, holding any number of keys, can never start a rig alone. Matching is not an automatic backend assignment: it is a public act players perform themselves in an open Lobby. Once a rig is forged, the two partners must ignite it together every 24 hours for it to produce output, and output is settled per key, by each key's own level and synergy, independent of how many rigs exist network-wide.
A season lasts exactly 10 days. Key payments are split by contract the instant they are made (no escrow; the team never touches the funds), and $DFORGE can only be mined, never pre-sold. After the season closes, a 14-day Ember phase lets partnerships that never dissolved keep mining the remainder. The design goal is singular: make finding a partner, keeping your word, and showing up together, something that does not exist in other projects, the gameplay itself.
Binance .ai Agent ID gives every agent wallet a verified identity, an excellent foundation. But most gameplay built on top of it today shares five structural flaws:
1.1 Single-player islands. The dominant loop is "mint, stake, claim", played alone against a contract. Players have no relationship with each other, so there is no retention and no organic spread: buyers never bring anyone in, newcomers see nobody else playing, and heat lasts only as long as the team keeps buying traffic.
1.2 Launchpad templates cap innovation. Most new tokens ship from launchpad templates where the team can only change the name, the tax and the supply. A publicly sold bonding curve contradicts any "the token should be earned by playing" narrative, and template contracts cannot hold richer mechanics, partnerships, per-key settlement, locked mining pools, so innovation is capped at birth.
1.3 Sybil farming makes "free" worthless. Wherever a step is free, scripts mass-register and eat the allocation: when the cost beyond identity is zero, real players always lose to machines. Free quotas and airdrops end up with thousands of zombie accounts, and actual humans get nothing.
1.4 Output is mutualized, latecomers fund early birds. In fixed-pool emission models, headcount directly decides everyone's yield: thin fields inflate output, crowded fields dilute it, and nobody can tell who is working for whom. Pricing is usually decoupled from remaining value, so late entrants pay full price for a fraction of the output, structurally farmed, with no protection written anywhere.
1.5 Trust by announcement. When funds first land in a team's wallet and distribution is executed by hand, players can only choose to believe. Whether rules change or money moves depends on the team's mood, and "trust me" is the most expensive cost in crypto.
DualForge answers each of the five with structure, not slogans, see Section 2.
2.1 Two-player forging is a protocol-level hard constraint (answers 1.1). Not a soft "team up for a bonus", but an impossibility of solo play: a rig's two key slots must be held by two different .ai IDs, one Yang and one Yin. Finding a partner is therefore step one of the game itself. The Lobby's public waiting counts, live forge feed and "what is scarce right now" board are content and distribution at once, everyone looking for a partner is recruiting for the project.
2.2 Identity is your attribute (extends 2.1). Every .ai ID's element (Metal/Wood/Water/Fire/Earth) is computed from its name hash: fixed at registration, never drawn, never chosen, never changeable, and checkable before minting (see 3.1); each rig's key pair is by construction one Yang and one Yin, formed the moment a pair forms. "Who you are" becomes "who you should find", identity becomes a playable strategy variable for the first time.
2.3 Mixed rigs, settled per key (answers half of 1.4). Forged keys and trial keys may share one rig, but each key settles by its own type: forged keys earn the full fixed-quota output; trial keys earn from a fixed trial sub-pool. Veterans can bring newcomers in without underwriting their yield or being diluted by them.
2.4 Fixed-quota output (answers 1.4). A forged key's daily output is a fixed formula (8,000 × its own weight) that does not move with network headcount. Crowded or empty, your key produces according to your own level, synergy and attendance. Early players are not funded by late ones, and late players are not diluted by early ones, in both directions.
2.5 Split at purchase, no escrow (answers 1.5). Key money never passes through anyone's wallet: at the moment of payment, the Splitter contract divides it by hard-coded ratios (Ecosystem 10% / Operations 10% / Creator Vault 10% / Liquidity 35% / Buyback-and-Burn 35%). The team cannot change it and cannot touch it. Withdrawals before a rig forms, and season cancellations, refund only the not-yet-used liquidity portion (a differential refund), stated upfront. Every flow is published on the website's Ledger page, we open the books before anyone asks us to.
2.6 Daily co-ignition: partnerships must be maintained (answers 1.1). Forging is not the end but the beginning: every 24 hours both partners must sign in to ignite the rig before it produces; the tighter and faster the coordination, the higher the pair's Chemistry, and season settlement, partnership airdrop and the commemorative NFT, rewards exactly that joint attendance. A partnership becomes a 10-day joint performance, not a one-off trade.
2.7 The Ember phase: closing is not the end (new mechanic). The season's leftover emission, scaled by actual sales, is reserved into a 14-day Ember phase where only partnerships that never dissolved keep mining it via daily co-ignition; the weaker the sales, the more is burned at the end (see 4.4). Loyalty echoes after settlement; speculators don't touch this remainder.
2.8 Four-layer anti-sybil wall (answers 1.3). Verified ID (one person, one ID) + a 0.00011 BNB trial mint fee (mass-farming burns real money first) + one soulbound trial key per ID for life + a self-diluting trial sub-pool (the more rigs, the less each earns, farming at scale loses money on gas). The free-farming math does not work here.
2.9 Agent-native. Every action is designed for .ai Agent IDs / Agentic Wallets: the website offers short copy-paste prompts, and a player's Agent executes buying and pairing in two steps under the official SKILL; ignition can be pre-authorized for automatic follow-up (whitelisted actions only, revocable any time). Humans find partners and make decisions; Agents do the repetitive work.
Why it plays well: a low door in (trial from 0.00011 BNB, try first, decide later); a fast clock (one 10-day season with a clear end, no lifetime attention hostage); something to do every day (ignite, watch Lobby supply and demand, level your key); visible growth (level, synergy and Chemistry are three separate progression lines); and partner-hunting is itself social currency (looking-for-partner posts, the live forge feed, the partnership leaderboard).
Before buying anything, check your element, this decides your whole season's strategy.
What you can check is your element. Every .ai ID carries exactly one element (Metal / Wood / Water / Fire / Earth), computed from its name hash: fixed at registration, never drawn, never chosen, never changeable. The website's Synergy Check works two ways: enter only your own .ai name and hit Check, and it shows your element plus your best-partner profile; add a candidate partner's ID and it grades the two of you directly.
Yin/Yang is not something you check, because it is not an attribute of your ID. Every rig's key pair is one Yang and one Yin by construction: open a forge or join one, and you hold one of the two keys, the pair is complete the moment you pair up. When you look for a partner, the only question is whether their element matches yours (a Lobby listing shows which side of a forge is still open, that is a seat in a rig, not a trait of a person).
Your element sets the synergy tier (the multiplier applies to both keys):
| You \ Partner | Metal | Wood | Water | Fire | Earth |
|---|---|---|---|---|---|
| Metal | Same +20% | Clash 0% | Gen +10% | Clash 0% | Gen +10% |
| Wood | Clash 0% | Same +20% | Gen +10% | Gen +10% | Clash 0% |
| Water | Gen +10% | Gen +10% | Same +20% | Clash 0% | Clash 0% |
| Fire | Clash 0% | Gen +10% | Clash 0% | Same +20% | Gen +10% |
| Earth | Gen +10% | Clash 0% | Gen +10% | Clash 0% | Same +20% |
Run the numbers once and it clicks: two Lv1 keys have a base output of 8,000 each per day. Same element pays each partner 8,000 × 1.20 = 9,600; generating pays 8,800; clashing pays 8,000. Leveling your own key raises only your own share (Lv3, same element: 8,000 × 3.2 × 1.20 = 30,720/day) and never dilutes your partner, so when choosing a partner, look at the element tier, not their level.
How to choose: check yourself, prefer same element, then generating, clashing still works, or list your own forge in the Lobby and wait. Watch the Lobby's waiting distribution and "most wanted" board while you are there: if your element is the scarce one, partners compete for you.
Partnership is not for life, and all three exits are written upfront: mutual dissolve (both confirm, no penalty); unilateral dissolve (48-hour notice; the initiator forfeits 10% of their unclaimed output in that rig to the partner, and their key cools down for 48 hours); abandonment clause (a partner missing 2 consecutive rounds counts as lost, the remaining partner dissolves instantly, no cooldown, and receives 10% of the lost partner's unclaimed output). A lone key auto-lists at the top of the Lobby's re-pairing board and can form a new rig with anyone holding the complementary key, its level travels with it.
One trial key per ID for life (soulbound, non-transferable), mint fee 0.00011 BNB (anti-sybil, non-refundable); two trial keys forge one trial rig (5,000 rig cap). Weight 0.1, earning from the fixed 5% trial sub-pool; two missed rounds in a row recycles the key. To play for real, a trial rig can upgrade to forged during the sales window at that day's formula price for a full rig (each partner pays half), becoming a forged Lv1 rig. Trial pairs do not share the partnership airdrop or Chemistry prizes (leaderboard honors and Golden Partner eligibility still apply).
4.1 Fixed quota. The emission pool holds 440M $DFORGE: 95% forged quota, 5% trial sub-pool (22M). Each forged key produces 8,000 × effective weight per day, accrued per second of actual running time. The forged quota is a hard cap (~418M): if it is ever about to run dry, the remainder switches to daily pro-rata by weight, with the switch date and remainder published.
4.2 Effective weight. Weight = level multiplier × synergy × team factor. Levels Lv1–Lv5: 1.0 / 1.8 / 3.2 / 5.5 / 9.0. Synergy: same element 1.20 / generating 1.10 / clashing 1.00. Team: genuine-new-player invite 1.05 / all else 1.00. A rig's output splits by the two keys' weights, equal levels, equal halves.
4.3 Trial sub-pool. A fixed 22M split by weight across all trial rigs, the more rigs, the less each earns. This self-dilution is part of the anti-sybil design and does not change with the quota system.
4.4 Ember phase (Days 11–24, 14 days). Minable pool = actual forged-quota remainder × (forged keys formed at close ÷ 4,444), frozen at close; the difference, and anything unmined at the end, is burned publicly on Day 24. Each day's share = remaining minable pool ÷ remaining days, split by the D10-frozen weights of eligible forged keys (the paid half of never-dissolved pairs; trial keys do not participate) whose pair co-ignited that day. Ember output unlocks linearly over 100 days from the day it is produced; unlocked portions can be claimed and used in full.
4.5 Claimed and unclaimed. Output already produced but unclaimed is the miner's earned property, claimable forever, never confiscated. Burns apply only to undistributed remainder.
Arriving late should not mean being farmed. Four layers make late entry a fair trade instead of an exit-liquidity role:
5.1 Formula pricing: later is automatically cheaper. Rig price = 0.02 BNB × remaining-days ratio × batch premium. Batch premiums for Days 0–3 are 1.0 / 1.1 / 1.2 / 1.3, but the remaining-days ratio falls daily, a Batch-1 rig formed on Day 5 costs 0.0100, and even Batch 4 opens at 0.0182. What you pay is strictly proportional to the days you can still mine. There is no "full price for half a season".
5.2 Two-way fairness of the quota. Because output is a fixed quota (4.1), late entrants do not dilute early players, and early players' yield is not funded by late money. The early advantages are exactly two, both public: more mining days, and batch price differences.
5.3 Launch protection: no insta-dump, no launch harvesting. Output produced before the pool opens unlocks linearly over 7 days from opening day (new output after opening: 3 days), so opening day is not met with the entire season's stock. A 72-hour tiered sell tax (10% / 6% / 3%, then back to 1%) applies after opening; buys are exempt. Keys formed after opening join mining from the next round, no backdating, no queue-jumping.
5.4 A written exit. Never finding a partner means withdrawing any time; a cancelled season settles automatically, both by differential refund (the 35% liquidity portion). The worst case is published before you pay, and the system will never dump a random partner on you just to keep your money.
6.1 $DFORGE. Nominal supply 1B, with 20% burned at mint, actual supply 800M (18 decimals). There is no public sale curve: the token exists only by being mined or traded.
6.2 Allocation. Emission pool 55% / Liquidity pairing 15% (capped; injected only alongside the liquidity share of rig fees) / Ecosystem 10% / Operations 10% / Creator 5% / Community airdrop 5%. The Ecosystem, Operations and Creator buckets each use an independent wallet, each vesting linearly over 12 months; addresses are published with contract deployment.
6.3 Rig-fee split. Payments for forged keys, trial-to-forged upgrades and BNB upgrade payments are split by the Splitter at the moment of payment: Ecosystem 10% / Operations 10% / Creator Vault 10% (10-day linear release) / Liquidity 35% (injected in ≥0.5 BNB batches, LP tokens burned on the spot) / Buyback-and-Burn 35% (daily split-order buybacks after opening until Day 10; any remainder cleared by a tail order within 7 days of close). (The 0.00011 BNB trial mint fee is an anti-sybil fee and is outside this split.)
6.4 Transaction tax. 1% on DEX buys and sells, split five ways: holder dividends 50% (weekly snapshot weighting; claimable from 10,000 DFORGE held) / burn 20% / Ecosystem 10% / Operations 10% / Creator 10%. Dividend size depends on trading volume; it is a "holding is rewarded" posture, not a yield source, and we will not market it as one.
6.5 Pool opening. The pool opens immediately when formed forged keys reach 2,000; it also opens at close if they reach 1,000; below 1,000 the season is cancelled. Opening anchor: paired tokens = BNB in pool × 4,000,000, capped at 120M, LP burned on the spot. Ordinary transfers are locked before opening (system actions excepted). Pool opening is decided by the contract, not by the team: at the 2,000-key line it executes automatically inside the forging transaction that crosses the line; the Day-10 close settlement is a permissionless function that anyone can call, and its outcome, open, or cancel with differential refunds, is determined solely by the contract's state machine. The team cannot open the pool early, delay it, or alter the conditions.
| Phase | Contents |
|---|---|
| Finalized | This whitepaper, SPEC v4.20 ruleset, pixel visual identity |
| Development | Six contracts + emission simulations at 100 / 500 / 2,222 rigs, published |
| Testnet | External users run the full path (forge, ignite, claim, level up, dissolve, re-pair) + public bug bounty; no mainnet until it passes |
| Mainnet | Deploy + verify + listing/icon submissions to every index (done = actually displayed on each platform) |
| Warm-up (D-3) | First official post; trial tier and Lobby open early to gather partners |
| Season (D0–D10) | Forged sales, co-ignition mining, pool opening, close and airdrop snapshot |
| Ember (D11–D24) | Ember co-ignition mining; tail buyback finished by D17; remainder burned publicly |
| After | Token keeps trading; the dividend tax runs permanently. A second season is a separate decision, not promised, not pre-sold this season |
Q: Can I play alone? No. A rig requires two different .ai IDs holding one key each, a hard protocol constraint. You may pair your own two IDs (explicitly allowed), but "one ID runs a whole rig" does not exist.
Q: Can I check my attributes before minting? Can I see Yin/Yang too? Your element, yes: it is fixed by your .ai ID name hash, and the website's Synergy Check shows it from your ID name, enter a candidate partner's ID too and it grades the pair (same element +20%, generating +10%). Yin/Yang is not an ID attribute and needs no checking: every rig's key pair is one Yang and one Yin by construction, completed the moment you pair up. Partner hunting is purely about the element match. There is also no "can Yin pair with Yin" question: people carry no polarity, so when two players pair up, the keys always come out one Yin and one Yang.
Q: Is coming in a few days late a big disadvantage? The price formula cuts price with remaining days, so you pay in proportion to the days you can mine; and output is a fixed quota, not diluted by headcount. What late entry earns less of is days, not fairness.
Q: What if I can't find a partner? Withdraw any time under the differential refund (35% liquidity portion). The system recommends candidates but never pairs you with a random stranger to keep your money.
Q: What if my partner is unreliable? Two consecutive missed rounds trigger the abandonment clause: you dissolve instantly with no cooldown, receive 10% of their unclaimed output, and your key tops the re-pairing board.
Q: How do trial and forged tiers relate? A trial key costs a 0.00011 BNB mint fee, weighs 0.1 and earns from the trial sub-pool, a way to try the game first. It can share a rig with a forged key (each settles its own way), and during the sales window a trial rig can upgrade to forged at the formula price.
Q: Where do I buy $DFORGE? There is no official sale. Before the pool opens it can only be mined; after opening it trades in the PancakeSwap pool.
Q: Will there be a Season 2? Not promised and not pre-sold this season. We finish this one first, and finish it properly.
DualForge Team, October 28, 2026, Whitepaper v1.0. Later revisions are announced on the official website.